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Daídalos Engine (2013 – Ongoing)  – “The Factory”
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Daídalos Engine (2013 – Ongoing) – “The Factory”

The Particle System uses atlas textures and geometry instancing. All the light sources are dynamic. The lift is not yet functionnal. The engine uses BSP Trees for collisions, which allow any type of convex shape. The lighning system is basic,

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